Executives Of The Itv Sector Speak An Incomprehensible Language
The recently concluded 9th annual MILIA
market for interactive television (Feb. 4-8) in Cannes, France revealed
that there are more problems with iTV than meet the eye.
Organized by Reed-Midem of MIP-TV fame,
the market experienced a significant decline. The 6,000 people who
were originally expected did not materialize. Even though this number
represented about 1,000 fewer participants than last year, the unofficial
estimate was a drop of 40 percent, which lately seems to be the
"magic" reduction figure for all TV markets. Those accustomed
to markets like MIP-TV and MIPCOM, also held in Cannes, won't realize
that there's a market at MILIA until just before reaching the Palais
(exhibition hall).
But according to Laurine Garaude,
MILIA's executive director, "we are not in the number business"
and the lower number of people "did not impact the business"
done at the market. Richard Lightman of the U.K.-based Meringue
Productions also pointed out that at MILIA, a competitor could
also be a business partner, illustrating the complex nature of the
business.
The event was divided between the "Think-Tank
Summit" (Feb. 4-5) in which 110 panelists from 17 countries
participated, and the main exhibition (Feb. 5-8), with some 650
participating companies and 534 exhibitors on the floor plus a few
"hospitality suites" at hotels, a first for Reed-Midem.
Amazing as it was, MILIA forced the TV industry to acknowledge that
interactive television has been with us for more than 10 years and
is surprisingly still unable to find its focus.
One of the problems that surfaced during
the various seminars that dotted the five-day market is that executives
of the iTV sector speak an incomprehensible language. Not only do
they insist on publishing 80-page instruction manuals on how to
turn on a cell phone, but it was difficult to make sense out of
their presentations during the conference. It's no wonder then,
to paraphrase Bill Goodland, director of Internet at U.K.
cable TV giant NTL, that only eight out of 1,000 people in
the U.K. have a working knowledge of broadband.
On the panel "Broadband Comes
of Age, with Goodland was Christian Schock of Astra
Multimedia who, in keeping with the typical language of a dotcommer
explained simple concepts using complicated words like "experience"
instead of "use," "engaging the user" instead
of "making the customer happy," "quantify the fun
value" instead of ""being entertaining," "low
transaction" for "low-cost" and "billing relationship"
for "finding a customer." This just after Takeshi Natsuno
of Japan's DoCoMo warned in his address that the industry
should "not approach consumers with technology jargon."
Now, one can be dismissive of television,
since it's arguably at the bottom of iTV's intelligence totem pole,
but this superiority complex is not serving iTV very well.
For years now (and after billions of
dollars wasted), members of the iTV sector have been working under
the delusion that they are the intelligent ones and that the TV
industry consists of dumbbells who can't even download RealPlayer
onto their computers. The fact is that they insist on thinking that
the Net is too complex for TV people in general - dotcommers have
yet to embrace simplicity, and they are obviously still not financially
astute, even though the key here, in the words of one panelist,
is "surviving," not being profitable.
iTV is an industry that, even though
it doesn't understand consumers, depends heavily on research, which
is traditionally laden with unrealistic predictions that in turn
are used to procure investors: the ultimate game. Indeed, MILIA
was heavy on research, with one key sponsor being research company
Forrester North America.
Neither is iTV in tune with marketing
aspects facing the sector. Garaude can't explain the low level of
investment that iTV companies allocate to advertising. "It's
possibly due to a lack of tradition," he hypothesized, adding
that "games people, though, understand the value of advertising."
During the "Monetize Your Content"
seminar, it was pointed out that products that cost little to produce,
often generate the most amount of money at the consumer level; a
clear criticism of the audiovisual product which is perceived as
high-cost. However, at the "Broadband Comes of Age" panel,
it was stressed that content (i.e. TV programs and movies) is the
key to the success of interactive platforms.
The problem, though, is the fact that
broadband operators are not yet able to keep their customers satisfied;
therefore they experience a 70-percent churn level. It was pointed
out that when consumers have dial-ups they tend to download music;
with broadband, movies might be copied onto computer hard drives,
but the costs are still too high.
Another element that came out of the
various seminars is that the industry is way ahead of the consumer.
In other words, technology and services are not marching to the
same beat. This aspect of the iTV industry came out (in the usual
tortuous way) as "a broken chain of values." In other
words what is good for the consumer doesn't seem profitable for
the iTV industry.
One aspect analyzed by Forrester's Emily
Nagle Green during the keynote presentation "When Mainstream
Consumers Go Interactive," is that traditional media and
new technology media have to deal with both a fragmentation of the
audience and a further fragmentation of the media.
At one point it was decided that broadband
doesn't yet have a killer app (Net-speak for a winning business
model), but games, music, movies and communications (e.g. video
conferences) along with education, are good products that, while
they may endure in the long run, are in dire need of low-cost offerings.
This in spite of the fact that, since 1997, consumers have been
paying significantly for content.
Of notable interest were the "New
Digital Buyers Club" and the "VIP Software Buyers
Club," both of which included individual meeting spaces
and a series of round-table discussions to facilitate exchanges.
In addition there were "demo areas" specially designed
for exhibitors to demonstrate their products and services, such
as "TV productions with interactivity integrated" by France's
121 Productions and "Interactive game channels and enhanced
game shows and sports programs" by the U.K.'s Two Way TV.
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